/*
 * Copyright 2012 Dan Mercer
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.supermercerbros.gameengine.collision;

import java.util.LinkedList;
import java.util.List;

public class Bounds {
	final LinkedList<Polyhedron> parts;
	final double buffer;
	
	public Bounds(List<Polyhedron> subparts, double d){
		if (subparts instanceof LinkedList) {
			this.parts = (LinkedList<Polyhedron>) subparts;	
		} else {
			this.parts = new LinkedList<Polyhedron>(subparts);
		}
		this.buffer = d;
	}
}
